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Pain first, tool ready

Turn Flat Art Into Animation-Ready Layers

A finished character image looks done, but it is hard to animate until hair, face, clothing, limbs, props, and background are separated. Upload one image and see the before/after jump from flat art to usable layer assets.

Flat image to asset sheet
Built for animation and games
Quick sheet or PRO layers
Before: one flat image
Original sci-fi explorer character before AI layer splitting
After: split asset sheet
High-quality AI layer splitter output showing separated sci-fi character asset parts

One clean character image becomes a readable production sheet with hair, face, clothing, gloves, boots, bag, and accessories separated.

Try it here

Run the sample once, then replace it with your own image.

The tool opens with a real source image so the next step is visible immediately. Quick Mode is the first click; PRO is for separate downloadable layer images.

No blank startOne sample runClear PRO path
Sample loaded

Separate one image into editable layer assets

Start with the loaded sample or upload your own character, prop, product shot, or illustration. Quick Mode creates a practical asset sheet first; PRO exports separate layer files.

One-click demo

Run the loaded sample first, then replace it with your own image.

Asset sheet output

Quick Mode shows a clean production sheet before deeper PRO exports.

300 credits

Generate the sample output and download the result from the preview.

Original
High-quality sci-fi explorer source image for AI Layer Splitter
Asset Sheet
High-quality AI Layer Splitter asset sheet output
Current Limit: Free Plan (Max 2 Objects)
1

Source

Ready

2

Mode

Quick Mode

3

Result

Pending

Input Preview
Example

Sample is ready

Quick Mode creates one asset sheet.

Quick

Asset Sheet Preview

Ready to generate

Source
Layer splitter source
Sample result
Layer splitter sample output

Demo image is loaded

Create the first result, then replace the image when you're ready.

Input: 1 source image -> Output: pending

Pain scenarios

Where Creators Get Stuck With One Flat Image

The goal is not just splitting layers. It is removing the production block that prevents a finished image from becoming motion, game assets, or editable creative.

Animation rigging starts with masking instead of motion

A polished character illustration arrives as one PNG. Hair, face, coat, hands, and props are all glued together, so the animator spends the first session cutting pieces instead of testing movement.

Cost: Rig planning stalls before the first blink, arm move, or parallax test.

Fix: Quick Mode creates a parts sheet for review; PRO Mode can extract separate assets when the shot needs deeper editing.

Game sprites cannot be reused from finished concept art

An indie team has a great character or prop concept, but UI icons, inventory art, sprite references, and outfit variants all require separate parts.

Cost: The concept is approved, but production still waits for manual asset cleanup.

Fix: Split the image into visible components so artists can reuse clothing, accessories, weapons, bags, and character parts faster.

Motion comics need depth, but the page is still flat

A manga or comic frame needs subtle camera movement, foreground/background separation, and character motion, yet the source image has no editable depth.

Cost: The video editor can only zoom the whole image, which makes the motion feel flat.

Fix: Use separated parts as a starting point for layered motion, motion comics, and parallax video scenes.

Client revisions touch one detail, but every part is connected

A product shot, mascot, or character needs a color, accessory, or pose adjustment after approval. Without layers, every small revision risks damaging the full artwork.

Cost: One small change becomes a careful repaint and review loop.

Fix: Work from split assets so teams can isolate the part, edit it, and keep the rest of the visual direction intact.

The Real Bottleneck Is Asset Prep, Not Drawing

A flat image cannot move, rig, or ship until the parts are separated

Layer splitting is where many animation and game ideas stall. The artwork is already good, but every blink, parallax move, prop edit, or sprite pass needs usable pieces before production can begin.

1

Manual Masks Eat the Schedule

Selection tools, lasso cleanup, redraw fixes, and transparent edges can take hours before the first useful motion test.

2

Motion Work Starts Too Late

Animators, Live2D artists, and video editors cannot test movement while the character is still locked inside one flat bitmap.

3

Small Edits Become Full Repaints

Changing a sleeve, prop, face detail, or background means touching the whole image when parts are not isolated.

Use AI to Move From Flat Artwork to Production Assets

Two workflows for different levels of control

AI Layer Splitter starts from the image you already have and prepares usable visual assets. Choose the faster sheet workflow when you need a clear before/after result, or use PRO when you need separate layer images for editing and compositing.

Quick Mode

Generate one organized asset sheet from the uploaded image. Best for planning, animation references, character parts, and game art handoff.

PRO Mode

Use the current advanced splitter to extract multiple individual layer images for more detailed editing and compositing.

Style-Aware Splitting

Preserve the original illustration style while separating visible parts such as hair, eyes, clothing, hands, props, and accessories.

How To

How to Split Image Assets

Upload once, compare the before/after output, then export the level of control your workflow needs.

1

Upload Your Image

Start with a character, prop, object, illustration, or game asset image.

2

Choose Quick or PRO

Quick Mode creates one split asset sheet. PRO Mode extracts separate layer images.

3

Download the Assets

Use the output for animation blocking, sprite prep, compositing, editing, or game development.

Image to Usable Asset Parts

Advanced capabilities for precise layer separation

Quick Asset Sheet

Quick Asset Sheet

Turn one uploaded image into a clear parts sheet that shows the separated head, hair, face, body, clothing, hands, props, and accessories.

PRO Layer Extraction

PRO Layer Extraction

For creators who need individual downloadable results, PRO Mode keeps the existing multi-layer extraction workflow.

Animation Ready

Use split parts for talking character edits, rig planning, motion tests, parallax moves, or simple 2D animation.

Game Asset Creation

Break complex character art into pieces that are easier to turn into sprites, UI props, inventory art, or reusable game assets.

Flexible Editing

Once image parts are separated, you can repaint, replace, recolor, upscale, or recombine the pieces with more control.

Background Separation

Separate foreground subjects from surrounding elements without manually painting complex masks.

Why Split Images with AI

A faster way to turn finished art into practical production assets.

Precise Separation

AI detects visible image components and prepares clean parts for downstream use.

Time Saving

Skip tedious masking and get usable split assets in minutes instead of spending hours cutting by hand.

Flexible Editing

Edit parts separately, replace details, recolor clothing, or recombine assets for new compositions.

Game Asset Creation

Create character, prop, and sprite references from complex images for game production.

Animation Ready

Prepare visual parts for animation blocking, rig planning, parallax motion, and talking character workflows.

High-Quality Outputs

Use the generated sheet or separated outputs as clean production references for commercial creative work.

Streamlined Workflow

Move from image upload to usable assets without switching between multiple masking tools.

Background Removal

Separate foreground subjects from backgrounds without complex green screens or manual cleanup.

Creative Freedom

Mix and match split parts from different images to explore new costumes, props, and compositions.

Before and After: Flat Image to Split Layer Assets

The proof is visual: the original image shows the production bottleneck, while the output reveals the pieces creators can animate, edit, or hand off.

Effect comparison video

Generated with LlamaGen's Google video buffer workflow to show how a flat character image becomes separated production assets.

Original Image
Original high-quality sci-fi explorer character source image
Split Asset Sheet
AI-split asset sheet with separated sci-fi explorer parts

Sci-Fi Explorer Character

Quick Mode turns a clean full-body character illustration into a sharper asset sheet that is easier to inspect, animate, and hand off.

Blocked before

The polished character is still locked in one flat image, so animators cannot test hair, face, clothing, bag, or boot movement independently.

Unlocked after

The output exposes the major editable parts in one readable sheet, with clean visual separation and stronger detail quality.

Use it for
Animation rig planningGame sprite referencesCharacter edit handoff
Original Image
Original high-quality bakery mascot character source image
Split Asset Sheet
AI-split asset sheet with separated bakery mascot parts

Cozy Bakery Mascot Character

A storybook mascot becomes a practical parts sheet for character edits, parallax scenes, animation planning, and reusable brand assets.

Blocked before

A cute mascot image looks finished, but the hat, cape, satchel, boots, and bread charm are fused together and hard to revise separately.

Unlocked after

The sheet keeps the same warm art direction while separating the mascot into clean, easy-to-read production parts.

Use it for
Mascot animationBrand character editsStorybook game assets

AI Layer Splitter vs Manual Layer Prep

The ranking opportunity is the workflow pain: creators want the fastest path from flat image to usable production parts.

Production NeedLlamaGen AI Layer SplitterManual Masking Workflow
First usable resultUpload one image and generate a visible split asset sheet.Open an editor, select parts, mask edges, clean transparency, and organize files.
Animation planningSee hair, face, outfit, limbs, props, and accessories as separate production references.Animators wait while the source art is manually prepared.
Revision speedIsolate the part you want to edit, repaint, recolor, replace, or animate.Small changes can require repainting and rechecking the full image.
Advanced controlUse Quick Mode for the sheet or PRO Mode for separate downloadable layer outputs.Possible, but depends on manual design skill and cleanup time.
The leading AI comic generator

Choose the plan that’s right for you

Enjoy high-quality AI creativity through flexible subscription plans.

customerscustomerscustomers
20,000+ happy customers

Standard Plan -20%

US$14
US$18/Mo
Save US$43
US$172.8 billed annually

More credits lead to more creation options

15000 credits renew monthly

Single/Multiple page mode

Auto Captions

10 Custom Comic Characters

Unlimited Gemini 3 usage

Fast Generation

Advanced AI image models

Stable storytelling output

Create up to 20 panels per prompt

Most Popular

Pro Plan -20%

US$24
US$30/Mo
Save US$72
US$288 billed annually

Infinite generations for limitless ideas

45000 credits renew monthly

Everything in STANDARD

Character Consistency

Comic To Video

Unlimited characters creation

Fastest Generation

General commercial terms

Unlimited Templates

Nano Banana/FLUX/CyaniModel

Early access to advanced AI features

Create up to 40 panels per prompt

Unlimited Plan -40%

US$58
US$96/Mo
Save US$461
US$691.2 billed annually

Fast, for business use, and with exclusive access

135000 credits renew monthly

Everything in PRO

Unlimited projects

Character Consistency

Unlimited characters in your comics

Fastest Video Generation

Global Language Suite

General commercial terms

Account Manager

Access to member gallery

Nano Banana/FLUX/CyaniModel

Create up to 64 panels per prompt

Production Unlimited Plan -40%

US$120
US$200/Mo
Save US$960
US$1,440 billed annually

For professional creators. Best for comics, animations, films, and series.

270000 credits renew monthly

Everything in UNLIMITED

Unlimited projects

Unlimited story length

Character Consistency

Unlimited characters in your comics

Fastest Video Generation

Global Language Suite

General commercial terms

Account Manager

Nano Banana PRO Masterpiece

Create up to 64 panels per prompt

Credits Package

Pricing Pro
Pro

6000

7,500credits+25.00%

Pricing Max
Max

12000

20,000credits+66.67%

Pricing Mega
Mega

30000

50,000credits+66.67%

US$40US$2,000

Team Plan

MonthlyAnnually
US$36/Seat/mo

A premium experience, built for teams.

45,000 credits/seat/mon
Add extra credits anytime
  • Pooled credits for the whole team
  • Collaborative shared workspace
  • Seamless asset migration
  • Team management & permissions
  • Priority customer support

Common Questions About AI Layer Splitting

What is AI layer splitting?

AI layer splitting uses image models to separate a flat image into usable visual parts, such as character components, props, foreground subjects, backgrounds, or animation assets.

How do I split images into layers with AI?

Upload an image, choose Quick Mode or PRO Mode, generate the result, then download the asset sheet or separated layer outputs.

What is Quick Mode?

Quick Mode creates one organized asset sheet from the uploaded image. It is designed for users who want a direct, easy-to-understand output.

What is PRO Mode?

PRO Mode keeps the advanced workflow that extracts multiple individual layer images for users who need more editing control.

Can I use AI split layers for animation?

Yes. The outputs are useful for animation blocking, Live2D planning, parallax effects, talking character edits, and game asset preparation.

Do I need design skills to use it?

No. Quick Mode is built for simple upload-and-generate use. PRO Mode is available when you want more control over separate outputs.

What image types work best?

Clear character, prop, object, and illustration images work best, especially when major parts are visible and not heavily hidden behind other elements.

Can I edit the AI-split layers?

Yes. You can use the output as a reference sheet or download separated results in PRO Mode for editing, compositing, and repainting.

Can I use the results commercially?

You can use generated outputs according to your LlamaGen plan and our terms. Make sure the source image rights also allow your intended use.

What are the limitations?

Very small details, heavy occlusion, complex transparency, and overlapping parts may need manual cleanup or a second generation.

Creator Feedback

Designed for artists, animators, and game developers who need faster asset prep.

Mika

Mika

2D Animator

"Quick Mode gives me a clean parts sheet before I decide whether a character is worth rigging."

Jon

Jon

Indie Game Developer

"I use it to turn concept art into practical sprite and prop references without spending the morning on masks."

Split Image Assets with AI

Upload one image, choose Quick or PRO, and create assets for animation and game development.

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