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Pain first, tool ready

Turn Flat Art Into Animation-Ready Layers

A finished character image looks done, but it is hard to animate until hair, face, clothing, limbs, props, and background are separated. Upload one image and see the before/after jump from flat art to usable layer assets.

Flat image to asset sheet
Built for animation and games
Quick sheet or PRO layers
Before: one flat image
Original flat character image before AI layer splitting
After: split asset sheet
AI layer splitter output showing separated character asset sheet

One uploaded character becomes visible production parts for motion, game sprites, and edits.

Try it here

Run the sample once, then replace it with your own image.

The tool opens with a real source image so the next step is visible immediately. Quick Mode is the first click; PRO is for separate downloadable layer images.

No blank startOne sample runClear PRO path
Sample loaded

Separate one image into editable layer assets

Start with the loaded sample or upload your own character, prop, product shot, or illustration. Quick Mode creates a practical asset sheet first; PRO exports separate layer files.

Source image

Run the sample or replace it with your image.

Asset sheet

Quick mode gives one clean sheet first.

PRO layer exports

Download the result from the preview.

Original
AI Layer Splitter demo source image
Asset Sheet
AI Layer Splitter demo asset sheet
Current Limit: Free Plan (Max 2 Objects)
1

Source

Pronto

2

Mode

Quick Mode

3

Resultado

Pending

Input Preview
Example

Sample is ready

Quick Mode creates one asset sheet.

Quick

Asset Sheet Preview

Ready to generate

Source
Layer splitter source
Sample result
Layer splitter sample output

Demo image is loaded

Create the first result, then replace the image when you're ready.

Input: 1 source image -> Output: pending

Pain scenarios

Where Creators Get Stuck With One Flat Image

The goal is not just splitting layers. It is removing the production block that prevents a finished image from becoming motion, game assets, or editable creative.

Animation rigging starts with masking instead of motion

A polished character illustration arrives as one PNG. Hair, face, coat, hands, and props are all glued together, so the animator spends the first session cutting pieces instead of testing movement.

Cost: Rig planning stalls before the first blink, arm move, or parallax test.

Fix: Quick Mode creates a parts sheet for review; PRO Mode can extract separate assets when the shot needs deeper editing.

Game sprites cannot be reused from finished concept art

An indie team has a great character or prop concept, but UI icons, inventory art, sprite references, and outfit variants all require separate parts.

Cost: The concept is approved, but production still waits for manual asset cleanup.

Fix: Split the image into visible components so artists can reuse clothing, accessories, weapons, bags, and character parts faster.

Motion comics need depth, but the page is still flat

A manga or comic frame needs subtle camera movement, foreground/background separation, and character motion, yet the source image has no editable depth.

Cost: The video editor can only zoom the whole image, which makes the motion feel flat.

Fix: Use separated parts as a starting point for layered motion, motion comics, and parallax video scenes.

Client revisions touch one detail, but every part is connected

A product shot, mascot, or character needs a color, accessory, or pose adjustment after approval. Without layers, every small revision risks damaging the full artwork.

Cost: One small change becomes a careful repaint and review loop.

Fix: Work from split assets so teams can isolate the part, edit it, and keep the rest of the visual direction intact.

The Real Bottleneck Is Asset Prep, Not Drawing

A flat image cannot move, rig, or ship until the parts are separated

Layer splitting is where many animation and game ideas stall. The artwork is already good, but every blink, parallax move, prop edit, or sprite pass needs usable pieces before production can begin.

1

Manual Masks Eat the Schedule

Selection tools, lasso cleanup, redraw fixes, and transparent edges can take hours before the first useful motion test.

2

Motion Work Starts Too Late

Animators, Live2D artists, and video editors cannot test movement while the character is still locked inside one flat bitmap.

3

Small Edits Become Full Repaints

Changing a sleeve, prop, face detail, or background means touching the whole image when parts are not isolated.

Use AI to Move From Flat Artwork to Production Assets

Two workflows for different levels of control

AI Layer Splitter starts from the image you already have and prepares usable visual assets. Choose the faster sheet workflow when you need a clear before/after result, or use PRO when you need separate layer images for editing and compositing.

Quick Mode

Generate one organized asset sheet from the uploaded image. Best for planning, animation references, character parts, and game art handoff.

PRO Mode

Use the current advanced splitter to extract multiple individual layer images for more detailed editing and compositing.

Style-Aware Splitting

Preserve the original illustration style while separating visible parts such as hair, eyes, clothing, hands, props, and accessories.

How To

How to Split Image Assets

Upload once, compare the before/after output, then export the level of control your workflow needs.

1

Upload Your Image

Start with a character, prop, object, illustration, or game asset image.

2

Choose Quick or PRO

Quick Mode creates one split asset sheet. PRO Mode extracts separate layer images.

3

Download the Assets

Use the output for animation blocking, sprite prep, compositing, editing, or game development.

Image to Usable Asset Parts

Advanced capabilities for precise layer separation

Quick Asset Sheet

Quick Asset Sheet

Turn one uploaded image into a clear parts sheet that shows the separated head, hair, face, body, clothing, hands, props, and accessories.

PRO Layer Extraction

PRO Layer Extraction

For creators who need individual downloadable results, PRO Mode keeps the existing multi-layer extraction workflow.

Animation Ready

Use split parts for talking character edits, rig planning, motion tests, parallax moves, or simple 2D animation.

Game Asset Creation

Break complex character art into pieces that are easier to turn into sprites, UI props, inventory art, or reusable game assets.

Flexible Editing

Once image parts are separated, you can repaint, replace, recolor, upscale, or recombine the pieces with more control.

Background Separation

Separate foreground subjects from surrounding elements without manually painting complex masks.

Why Split Images with AI

A faster way to turn finished art into practical production assets.

Precise Separation

AI detects visible image components and prepares clean parts for downstream use.

Time Saving

Skip tedious masking and get usable split assets in minutes instead of spending hours cutting by hand.

Flexible Editing

Edit parts separately, replace details, recolor clothing, or recombine assets for new compositions.

Game Asset Creation

Create character, prop, and sprite references from complex images for game production.

Animation Ready

Prepare visual parts for animation blocking, rig planning, parallax motion, and talking character workflows.

High-Quality Outputs

Use the generated sheet or separated outputs as clean production references for commercial creative work.

Streamlined Workflow

Move from image upload to usable assets without switching between multiple masking tools.

Background Removal

Separate foreground subjects from backgrounds without complex green screens or manual cleanup.

Creative Freedom

Mix and match split parts from different images to explore new costumes, props, and compositions.

Before and After: Flat Image to Split Layer Assets

The proof is visual: the original image shows the production bottleneck, while the output reveals the pieces creators can animate, edit, or hand off.

Effect comparison video

Generated with LlamaGen's Google video buffer workflow to show how a flat character image becomes separated production assets.

Original Image
Original anime sci-fi courier character
Split Asset Sheet
AI-split animation asset sheet for a sci-fi courier character

Sci-Fi Courier Character

Quick Mode converts a single character illustration into a parts sheet for animation and game asset planning.

Blocked before

The full character is locked in one image, so motion tests and sprite planning cannot start cleanly.

Unlocked after

Hair, face, outfit, bag, limbs, footwear, and accessories become visible production parts.

Use it for
Motion comic planningGame sprite referencesCharacter edit handoff
Original Image
Original fantasy alchemist character
Split Asset Sheet
AI-split animation asset sheet for a fantasy alchemist character

Fantasy Alchemist Character

The output keeps the original art direction while exposing the pieces that animators and game artists need.

Blocked before

A polished fantasy character is hard to rig, recolor, or revise when props and costume details are fused together.

Unlocked after

Hat, hair, face, outfit, boots, bag, and props are separated into a readable asset sheet.

Use it for
Live2D prepOutfit variationsParallax character scenes

AI Layer Splitter vs Manual Layer Prep

The ranking opportunity is the workflow pain: creators want the fastest path from flat image to usable production parts.

Production NeedLlamaGen AI Layer SplitterManual Masking Workflow
First usable resultUpload one image and generate a visible split asset sheet.Open an editor, select parts, mask edges, clean transparency, and organize files.
Animation planningSee hair, face, outfit, limbs, props, and accessories as separate production references.Animators wait while the source art is manually prepared.
Revision speedIsolate the part you want to edit, repaint, recolor, replace, or animate.Small changes can require repainting and rechecking the full image.
Advanced controlUse Quick Mode for the sheet or PRO Mode for separate downloadable layer outputs.Possible, but depends on manual design skill and cleanup time.
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Common Questions About AI Layer Splitting

What is AI layer splitting?

AI layer splitting uses image models to separate a flat image into usable visual parts, such as character components, props, foreground subjects, backgrounds, or animation assets.

How do I split images into layers with AI?

Upload an image, choose Quick Mode or PRO Mode, generate the result, then download the asset sheet or separated layer outputs.

What is Quick Mode?

Quick Mode creates one organized asset sheet from the uploaded image. It is designed for users who want a direct, easy-to-understand output.

What is PRO Mode?

PRO Mode keeps the advanced workflow that extracts multiple individual layer images for users who need more editing control.

Can I use AI split layers for animation?

Yes. The outputs are useful for animation blocking, Live2D planning, parallax effects, talking character edits, and game asset preparation.

Do I need design skills to use it?

No. Quick Mode is built for simple upload-and-generate use. PRO Mode is available when you want more control over separate outputs.

What image types work best?

Clear character, prop, object, and illustration images work best, especially when major parts are visible and not heavily hidden behind other elements.

Can I edit the AI-split layers?

Yes. You can use the output as a reference sheet or download separated results in PRO Mode for editing, compositing, and repainting.

Can I use the results commercially?

You can use generated outputs according to your LlamaGen plan and our terms. Make sure the source image rights also allow your intended use.

What are the limitations?

Very small details, heavy occlusion, complex transparency, and overlapping parts may need manual cleanup or a second generation.

Creator Feedback

Designed for artists, animators, and game developers who need faster asset prep.

Mika

Mika

2D Animator

"Quick Mode gives me a clean parts sheet before I decide whether a character is worth rigging."

Jon

Jon

Indie Game Developer

"I use it to turn concept art into practical sprite and prop references without spending the morning on masks."

Split Image Assets with AI

Upload one image, choose Quick or PRO, and create assets for animation and game development.

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