Learning path

How to Tell a Story in a Wordless Comic

Plan a comic without dialogue, captions or speech bubbles using visible goals, actions and reactions, then check and repair unwanted text.

LlamaGen editorial resources ·

Start here

Make the goal, obstacle, response and outcome visible. Remove dialogue from the plan and check whether expressions, objects and staging still explain why the next panel follows. Requesting no text does not guarantee a text-free generated image.

Follow the workflow

  1. Choose a visible goal and obstacle

    The basket needs to reach the picnic dry. Show the basket before showing the rain, so the reader understands what is at stake. Avoid a plot that depends on an unseen memory or written explanation.

    Check before continuing: Can the problem be understood without a caption?

  2. Show the response, then its consequence

    Use Sela's gaze toward the bread, the cover going over it and the dry bread arriving. Keep the basket recognizable across shots. Change camera distance only when it reveals needed information.

    Check before continuing: Does every important action have a visible cause or result?

  3. Check the actual art for text and ambiguity

    Ask for no dialogue, captions, balloons, labels or decorative lettering. Inspect signs, packaging and clothing too. Edit a stray word or revise an unclear panel using controls available in the chosen workflow.

    Check before continuing: Have another reader retell the pictures without seeing the brief.

An original worked plan

A basket reaches the picnic

Keep these visual cues: Adult baker Sela: short silver curls, teal apron and a round woven basket. Keep those cues when expression, camera distance or weather changes.

  1. Panel 1

    Sela leaves the bakery with the basket for a community picnic.

  2. Panel 2

    Rain begins; Sela notices the exposed bread.

  3. Panel 3

    Under an awning, Sela covers the basket with a plain cloth.

  4. Panel 4

    At the picnic shelter, Sela uncovers the dry bread and shares it.

Original fictional teaching example. These cards are a planning diagram, not generated artwork, customer work or a measured product result.

Problems and corrections

Removing bubbles also removes essential story information.
Add a visible action or reaction; do not rely on the reader knowing your prompt.
A no-text prompt leaves pseudo-lettering.
Inspect the output and repair it. Simplify signs and packaging in the next brief.

Before you create

  • Goal and consequence are visible.
  • No speech bubbles, captions or unwanted lettering remain.
  • A reader can retell the sequence from the pictures.

Continue this learning path

  1. Plan a story from beginning to ending
  2. Connect panels with clear transitions
  3. Control story pacing
  4. Prepare an animation shot list

AI-assisted editorial guidance with independently authored examples. The steps describe a review method; they do not guarantee generation fidelity.