RPG proportions
Readable doors, counters, beds, paths, and props at character scale.
Target workflow: Create top-down terrain, buildings, interiors, paths, props, and auto-tiles for RPG production. The current Labs version returns one concept image for visual exploration—not separated production assets or engine metadata.
This is a one-image concept preview. Sign in only when you generate; the exact credit cost is visible before the run.
Use this to test visual direction. Frame separation, tile rules, UI states, layers, and engine metadata are not included here.
Add a reference or start from the prepared brief. This preview is one image, not a separated production package.
Readable doors, counters, beds, paths, and props at character scale.
Keep buildings, rooms, terrain, and object palettes coordinated.
Export presets for RPG Maker, Tiled, Godot, and Unity.
Select classic JRPG, farming sim, adventure, or tactical RPG.
List the biomes, buildings, interiors, and important gameplay props.
Test a sample map and export only after the tiles read together.
It targets RPG Maker-style proportions and Tiled, Godot, and Unity layouts. The current Labs run is a concept sheet, not a finished auto-tile XML file.
Yes. Assets you generate can be used in commercial game projects under your LlamaGen plan terms. Keep your project files and export records for your production archive.
It returns one concept image for evaluating visual direction. It does not yet guarantee separated frames, tiles, layers, component states, or engine metadata.
PixelBox Character Studio supports a 4-direction Idle, Walk, and Attack workflow with clip review, playable validation, portable PNG and JSON, plus generated Godot 4 and Unity import files.