PixelBox Labs · concept preview

AI Tileset Generator

Target workflow: Generate terrain families with seamless centers, edges, inner corners, outer corners, transitions, and details. The current Labs version returns one concept image for visual exploration—not separated production assets or engine metadata.

Labs previewfrom 50 credits / run1 concept image
LIVE WORKSPACE

Set the constraints. Explore the direction.

This is a one-image concept preview. Sign in only when you generate; the exact credit cost is visible before the run.

LABS PREVIEWOne concept image—not a structured asset pack.

Use this to test visual direction. Frame separation, tile rules, UI states, layers, and engine metadata are not included here.

Concept brief01
Game profile
Native pixel size
Optional reference
Prompt-only generation50 credits
Preparing local draft…RESTORING
Your concept preview appears here

Add a reference or start from the prepared brief. This preview is one image, not a separated production package.

01 / WHY IT WORKS

The production contract we are validating.

PLANNED 01

Complete terrain logic

Centers, edges, corners, transitions, and decoration belong together.

PLANNED 02

Seam preview

Inspect generated tiles repeated across a live test map.

PLANNED 03

Auto-tile export

Prepare layouts for common engine and map editor conventions.

02 / WORKFLOW

Target workflow—not yet the live output.

STEP 01

Describe the biome

Define material, climate, architecture, palette, and viewing angle.

STEP 02

Select tile rules

Choose size, terrain families, transitions, and auto-tile target.

STEP 03

Test and export

Paint a sample map, fix weak seams, and export the final set.

DIRECT ANSWER

Can I download engine-ready auto-tiles here?

The live Labs preview returns one terrain concept. Use the free map maker to block a scene, then keep the tileset page for style exploration.

03 / FAQ

Clear terms before you build.

Can I use the assets in a commercial game?

Yes. Assets you generate can be used in commercial game projects under your LlamaGen plan terms. Keep your project files and export records for your production archive.

What does the current Labs preview return?

It returns one concept image for evaluating visual direction. It does not yet guarantee separated frames, tiles, layers, component states, or engine metadata.

Where can I build and review a structured character pack?

PixelBox Character Studio supports a 4-direction Idle, Walk, and Attack workflow with clip review, playable validation, portable PNG and JSON, plus generated Godot 4 and Unity import files.

NEXT IN THE PIPELINE

Keep building the same world.

Internal links use the exact query each page is chasing. Stay inside the same production job—sprites with sprites, tiles with tiles.