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Generated Unity atlas and AnimationClip package from Character Studio
Unity import fails when pivots drift and animation names do not match. These pages are ranked by whether they give you an atlas, metadata, or a generated AnimationClip package.
Generate and review the character in Character Studio, export the Unity atlas and AnimationClip package, and use the free slicer when you are cutting a sheet you already drew.
Generated Unity atlas and AnimationClip package from Character Studio
Free slicer ZIP aimed at Unity import
Local atlas packer with JSON coordinates
Labs pages for items, UI, and VFX style—not finished Sprite atlases
Writes an atlas layout plus AnimationClip files after you accept Idle, Walk, and Attack in four directions.
Open Unity sprite sheet generatorReview frames and pivots locally, then export a Unity-oriented package without credits.
Open Unity sprite slicerCompact grid packing with JSON you can map to Sprite Meta files.
Open Unity atlas from PNG framesLabs concept for weapons and loot. Slice or pack the final icons once you have real frames.
Open Inventory icon directionUse it to lock panel language, then rebuild nine-slice sprites in Unity.
Open HUD style framesYes, from Character Studio after clip review. Open the package in your Unity version and confirm pivot and pixels-per-unit before you ship.
The slicer and packer never charge. You only spend credits when PixelBox generates new character frames.
Character Studio and the free utilities are the paid-intent surfaces. Labs pages stay labeled as one-image previews.