Free developer utility

Sprite Sheet Packer

Pack multiple sprite frames into one compact atlas and export matching JSON metadata.

Free0 creditsPNG atlas + JSON
LIVE WORKSPACE

Work locally. Export cleanly.

This utility runs in your browser. Your files stay on your device and no generation credits are used.

Source & settings01
Private local processing0 credits
Add two or more frames

The utility runs locally. Your artwork is not uploaded and no credits are used.

01 / WHY IT WORKS

Made for production, not just previews.

01

Multi-file input

Add a sequence of transparent PNG or WebP frames.

02

Predictable layout

Use a fixed-column grid with consistent cell dimensions.

03

Metadata included

Export frame names, coordinates, and dimensions as JSON.

02 / WORKFLOW

From source to clearly labeled output.

STEP 01

Add frames

Select your animation or asset PNG files in sequence.

STEP 02

Choose columns

Set the atlas layout and inspect the generated preview.

STEP 03

Export both files

Download the atlas PNG and its JSON coordinates.

DIRECT ANSWER

Does the sprite sheet packer upload my frames?

No. Frames stay in the browser. You get a PNG atlas plus JSON with x, y, width, and height for every file.

03 / FAQ

Clear terms before you build.

Are my frames uploaded?

No. Packing runs in your browser and the files stay on your device.

What JSON format is used?

The export contains an image name, atlas dimensions, and a frame object with x, y, width, and height for every file.

Does it trim transparent pixels?

The free grid packer preserves the original frame bounds. Smart trimming is a Studio export option.

NEXT IN THE PIPELINE

Keep building the same world.

Internal links use the exact query each page is chasing. Stay inside the same production job—sprites with sprites, tiles with tiles.