PixelBox Labs · concept preview

Pixel Game Asset Generator

Target workflow: Turn a game concept into a coordinated pack of characters, enemies, items, tiles, UI, scenes, and VFX. The current Labs version returns one concept image for visual exploration—not separated production assets or engine metadata.

Labs previewfrom 50 credits / run1 concept image
LIVE WORKSPACE

Set the constraints. Explore the direction.

This is a one-image concept preview. Sign in only when you generate; the exact credit cost is visible before the run.

LABS PREVIEWOne concept image—not a structured asset pack.

Use this to test visual direction. Frame separation, tile rules, UI states, layers, and engine metadata are not included here.

Concept brief01
Game profile
Native pixel size
Optional reference
Prompt-only generation50 credits
Preparing local draft…RESTORING
Your concept preview appears here

Add a reference or start from the prepared brief. This preview is one image, not a separated production package.

01 / WHY IT WORKS

The production contract we are validating.

PLANNED 01

Creative brief

AI turns one world idea into a useful, editable production inventory.

PLANNED 02

Style Lock

Every asset follows the same scale, palette, outline, view, and light.

PLANNED 03

Engine package

Organized files, naming, atlases, previews, and import metadata.

02 / WORKFLOW

Target workflow—not yet the live output.

STEP 01

Pitch the world

Describe your genre, setting, mood, and essential gameplay loop.

STEP 02

Approve the kit

Review the generated asset list, scope, style rules, and credit estimate.

STEP 03

Build in batches

Generate, review, replace, and export a consistent project package.

DIRECT ANSWER

Does this export a full game asset library?

Not yet. The current Labs run returns one coordinated concept sheet so you can lock style before generating production character packs and tilesets.

03 / FAQ

Clear terms before you build.

Can I use the assets in a commercial game?

Yes. Assets you generate can be used in commercial game projects under your LlamaGen plan terms. Keep your project files and export records for your production archive.

What does the current Labs preview return?

It returns one concept image for evaluating visual direction. It does not yet guarantee separated frames, tiles, layers, component states, or engine metadata.

Where can I build and review a structured character pack?

PixelBox Character Studio supports a 4-direction Idle, Walk, and Attack workflow with clip review, playable validation, portable PNG and JSON, plus generated Godot 4 and Unity import files.

NEXT IN THE PIPELINE

Keep building the same world.

Internal links use the exact query each page is chasing. Stay inside the same production job—sprites with sprites, tiles with tiles.