Creative brief
AI turns one world idea into a useful, editable production inventory.
Target workflow: Turn a game concept into a coordinated pack of characters, enemies, items, tiles, UI, scenes, and VFX. The current Labs version returns one concept image for visual exploration—not separated production assets or engine metadata.
This is a one-image concept preview. Sign in only when you generate; the exact credit cost is visible before the run.
Use this to test visual direction. Frame separation, tile rules, UI states, layers, and engine metadata are not included here.
Add a reference or start from the prepared brief. This preview is one image, not a separated production package.
AI turns one world idea into a useful, editable production inventory.
Every asset follows the same scale, palette, outline, view, and light.
Organized files, naming, atlases, previews, and import metadata.
Describe your genre, setting, mood, and essential gameplay loop.
Review the generated asset list, scope, style rules, and credit estimate.
Generate, review, replace, and export a consistent project package.
Not yet. The current Labs run returns one coordinated concept sheet so you can lock style before generating production character packs and tilesets.
Yes. Assets you generate can be used in commercial game projects under your LlamaGen plan terms. Keep your project files and export records for your production archive.
It returns one concept image for evaluating visual direction. It does not yet guarantee separated frames, tiles, layers, component states, or engine metadata.
PixelBox Character Studio supports a 4-direction Idle, Walk, and Attack workflow with clip review, playable validation, portable PNG and JSON, plus generated Godot 4 and Unity import files.