Pixel game tools/Characters
PixelBox Labs · concept preview

AI Pixel Character Generator

Target workflow: Create a distinctive game character at 16×16, 32×32, 64×64, or 128×128 with a controlled palette. The current Labs version returns one concept image for visual exploration—not separated production assets or engine metadata.

Labs previewfrom 50 credits / run1 concept image
LIVE WORKSPACE

Set the constraints. Explore the direction.

This is a one-image concept preview. Sign in only when you generate; the exact credit cost is visible before the run.

LABS PREVIEWOne concept image—not a structured asset pack.

Use this to test visual direction. Frame separation, tile rules, UI states, layers, and engine metadata are not included here.

First-pass prompt build: 350 credits. Skip this optional 50-credit preview; only your brief and settings continue. Character Studio currently produces top-down 3/4 sprites.
Concept brief01
Game profile
Native pixel size
Optional reference
Prompt-only generation50 credits
Preparing local draft…RESTORING
Your concept preview appears here

Add a reference or start from the prepared brief. This preview is one image, not a separated production package.

01 / WHY IT WORKS

The production contract we are validating.

PLANNED 01

Fixed dimensions

Design for the actual 16, 32, 64, or 128 pixel canvas you ship.

PLANNED 02

Readable silhouette

Prioritize role, equipment, pose, and contrast at game scale.

PLANNED 03

Variant pass

Explore costume, class, age, faction, and colorway variations.

02 / WORKFLOW

Target workflow—not yet the live output.

STEP 01

Write the role

Describe who the character is and what players should read instantly.

STEP 02

Choose constraints

Set canvas size, view, body proportions, outline, and palette.

STEP 03

Pick a direction

Choose a concept, refine it, and continue into animation.

DIRECT ANSWER

Can I generate a finished pixel hero here?

This page is for character concepts at a fixed game size. Animate and export the chosen hero in the AI sprite sheet generator inside Character Studio.

03 / FAQ

Clear terms before you build.

Can I use the assets in a commercial game?

Yes. Assets you generate can be used in commercial game projects under your LlamaGen plan terms. Keep your project files and export records for your production archive.

What does the current Labs preview return?

It returns one concept image for evaluating visual direction. It does not yet guarantee separated frames, tiles, layers, component states, or engine metadata.

Where can I build and review a structured character pack?

PixelBox Character Studio supports a 4-direction Idle, Walk, and Attack workflow with clip review, playable validation, portable PNG and JSON, plus generated Godot 4 and Unity import files.

NEXT IN THE PIPELINE

Keep building the same world.

Internal links use the exact query each page is chasing. Stay inside the same production job—sprites with sprites, tiles with tiles.