Language: English (India)
Pixel Game Asset Generator
Plan a consistent pixel game asset pack—characters, tiles, items, UI, and VFX—from one world brief. Today this is a concept sheet; production character packs ship in Studio.

Does this export a full game asset library?
Not yet. The current Labs run returns one concept image for exploring a shared style. Character Studio can build structured character packs; tileset slicing and terrain metadata still need a separate workflow.
Set the constraints. Explore the direction.
This is a one-image concept preview. Sign in only when you generate; the exact credit cost is visible before the run.
Use this to test visual direction. Frame separation, tile rules, UI states, layers, and engine metadata are not included here.
These settings guide the prompt; they do not guarantee exact output dimensions or an exact color count.
Add a reference or start from the prepared brief. This preview is one image, not a separated production package.
See the assets as a game.
Explore gameplay, handheld use, and coordinated designs. These AI-generated concepts illustrate visual possibilities; review your own assets and engine imports before shipping.

From a matching set to a complete town
Review how terrain, buildings, and props work together as an inhabited level.

Combat, items, and interface in one scene
Judge effect visibility, item icons, and interface contrast during the same gameplay moment.
Start a small, coherent asset brief
Use a concrete input, inspect the output, and check the current limits before choosing your next step.

Example input
Describe a floating-island farming game, then list one hero, one terrain family, four tools, and a compact inventory panel.
What to check
- Enter the brief, choose the game profile, pixel-size target, and palette target, then review the credit cost before generating.
- Inspect the returned concept at the scale where it will appear in your game. Check edges, silhouette, color consistency, and unwanted details.
- Download the concept for review. Prepare and check actual frames, tiles, or components separately before importing them into a game.
Expected output
Use the returned concept as a visual direction board. Turn the brief into an asset checklist before producing each required file.
Current limits
The current Labs preview returns one concept image. Requested pixel dimensions and palette size guide the prompt; separated frames, exact colors, seamless tiles, layers, and engine metadata are not guaranteed.
Official workflow references
Check the engine or editor documentation when preparing your own import. These sources describe file and playback behavior, not an endorsement of PixelBox.
Publisher and support
Content updated:
Published and maintained by LlamaGen. This page describes current PixelBox controls and export formats. Contact the team about incorrect information or an export problem.
Clear terms before you build.
Can I use the assets in a commercial game?
Commercial use depends on your LlamaGen plan terms and the rights to your prompts and uploaded references. Review the current Terms of Service before publishing, and keep your source files and export records.
What does the current Labs preview return?
It returns one concept image for evaluating visual direction. It does not yet guarantee separated frames, tiles, layers, component states, or engine metadata.
Where can I build and review a structured character pack?
PixelBox Character Studio supports a 4-direction Idle, Walk, and Attack workflow with clip review, playable validation, portable PNG and JSON, plus generated Godot 4 and Unity import files.