Pixel-game inventory and crafting interface concept shown over a playable game world, with coordinated item icons and readable panels.
AI-generated gameplay concept
DIRECT ANSWER

Does this export nine-slice UI states?

That is the planned kit. The current preview is one interface concept so you can match palette and material language before production export.

LIVE WORKSPACE

Set the constraints. Explore the direction.

This is a one-image concept preview. Sign in only when you generate; the exact credit cost is visible before the run.

LABS PREVIEWOne concept image—not a structured asset pack.

Use this to test visual direction. Frame separation, tile rules, UI states, layers, and engine metadata are not included here.

Concept brief01
Game profile
Target visual scale

These settings guide the prompt; they do not guarantee exact output dimensions or an exact color count.

Optional reference
Prompt-only generation150 credits
Preparing local draft…RESTORING
Your concept preview appears here

Add a reference or start from the prepared brief. This preview is one image, not a separated production package.

IN THE GAME

See the assets as a game.

Explore gameplay, handheld use, and coordinated designs. These AI-generated concepts illustrate visual possibilities; review your own assets and engine imports before shipping.

AI-generated pixel combat concept with a teal ranger, amber sword effects, matching quickbar items, and an inventory panel in a forest courtyard.

Combat, items, and interface in one scene

Judge effect visibility, item icons, and interface contrast during the same gameplay moment.

AI-generated overhead photo concept of hands holding an unbranded handheld console, with a teal ranger and forest RPG clearly visible on its screen.

A closer look at handheld play

Check how the same game scene reads on a handheld screen, from the character to the smallest interface icons.

A practical example

Review an inventory UI direction

Use a concrete input, inspect the output, and check the current limits before choosing your next step.

Six constructed pixel icons, including a potion, sword, star, chest, heart and leaf, arranged beside an inventory panel and shared color swatches.
Constructed art-direction example: small icons, a shared palette, and an inventory layout. These are illustrations, not promised AI output or exported UI components.

Example input

Describe cream panels, brass corners, sky-blue status bars, and large empty areas for text. List normal, selected, and disabled states in the brief.

What to check

  1. Enter the brief, choose the game profile, pixel-size target, and palette target, then review the credit cost before generating.
  2. Inspect the returned concept at the scale where it will appear in your game. Check edges, silhouette, color consistency, and unwanted details.
  3. Download the concept for review. Prepare and check actual frames, tiles, or components separately before importing them into a game.

Expected output

Use the concept to assess contrast and hierarchy. Build and check interactive states, text layout, and stretchable panel borders separately.

Current limits

The current Labs preview returns one concept image. Requested pixel dimensions and palette size guide the prompt; separated frames, exact colors, seamless tiles, layers, and engine metadata are not guaranteed.

Official workflow references

Check the engine or editor documentation when preparing your own import. These sources describe file and playback behavior, not an endorsement of PixelBox.

Publisher and support

Content updated:

Published and maintained by LlamaGen. This page describes current PixelBox controls and export formats. Contact the team about incorrect information or an export problem.

03 / FAQ

Clear terms before you build.

Can I use the assets in a commercial game?

Commercial use depends on your LlamaGen plan terms and the rights to your prompts and uploaded references. Review the current Terms of Service before publishing, and keep your source files and export records.

What does the current Labs preview return?

It returns one concept image for evaluating visual direction. It does not yet guarantee separated frames, tiles, layers, component states, or engine metadata.

Where can I build and review a structured character pack?

PixelBox Character Studio supports a 4-direction Idle, Walk, and Attack workflow with clip review, playable validation, portable PNG and JSON, plus generated Godot 4 and Unity import files.

NEXT IN THE PIPELINE

Keep building the same world.

Continue with a tool that fits your next step: prepare a reference, review animation frames, or package an atlas for your game engine.