A 128 by 64 sprite sheet divided into eight 32 by 32 frames, with an enlarged character showing crisp nearest-neighbor pixel edges.
Constructed utility example: a 4-column, 2-row sheet becomes eight 32 × 32 frames. Integer scaling enlarges pixel blocks without smoothing.
DIRECT ANSWER

Is the sprite sheet cutter free?

Yes. Slicing, review, portable JSON, Godot 4, and Unity exports all run locally in the browser with no credits and no upload.

LIVE WORKSPACE

Work locally. Export cleanly.

This utility runs in your browser. Your files stay on your device and no generation credits are used.

01
SliceLocal browser workflow
Start with a real sprite sheet

The image stays on this device through slicing, editing, packing, and export.

IN THE GAME

See the assets as a game.

Explore gameplay, handheld use, and coordinated designs. These AI-generated concepts illustrate visual possibilities; review your own assets and engine imports before shipping.

Pixel-art platform game concept with a character moving through a castle level, platforms, environmental layers, and action effects.

Sprites in a side-scrolling level

Check how animation poses, foreground obstacles, and background contrast support the action.

AI-generated pixel RPG concept pairing a teal ranger in a forest battle with matching standing, walking, and attacking poses below the game scene.

One character across directions and actions

Compare the character's proportions, colors, and action silhouettes with the world around it.

AI-generated home-play concept showing hands at a keyboard and mouse, with a forest pixel RPG filling a large desktop monitor.

Try the scene at your desk

See the character, world, and interface together at desktop play size.

A practical example

Slice the downloadable eight-frame sheet

Use a concrete input, inspect the output, and check the current limits before choosing your next step.

A 128 by 64 sprite sheet divided into eight 32 by 32 frames, with an enlarged character showing crisp nearest-neighbor pixel edges.
Constructed utility example: a 4-column, 2-row sheet becomes eight 32 × 32 frames. Integer scaling enlarges pixel blocks without smoothing.

Example input

Use the transparent 128 × 64 demo PNG below. It contains four columns and two rows of 32 × 32 cells, with no margin or spacing.

What to check

  1. Download the demo, choose it in the slicer, and set 4 columns and 2 rows. Leave outer margin and spacing at 0.
  2. Confirm that the overlay surrounds each entire character. Preview the frame order and adjust the shared ground pivot if your animation requires it.
  3. Export PNG frames or an atlas package. Check frame dimensions, names, timing, and pivots before importing into your project.

Expected output

This source grid contains eight 32 × 32 cells. With trimming disabled, each exported frame keeps that canvas size; enabling trimming changes the visible bounds.

Current limits

A grid slices the existing artwork; it does not create missing poses. Godot SpriteFrames stores animation timing, while the exporter keeps pivot information as metadata for your own placement checks.

Official workflow references

Check the engine or editor documentation when preparing your own import. These sources describe file and playback behavior, not an endorsement of PixelBox.

Publisher and support

Content updated:

Published and maintained by LlamaGen. This page describes current PixelBox controls and export formats. Contact the team about incorrect information or an export problem.

01 / WHY IT WORKS

Made for production, not just previews.

01

Private by default

Your file is processed locally in the browser.

02

Review before export

Preview timing, reorder frames, repair pixels, and set a precise shared pivot.

03

Engine import packages

Pack trimmed frames with padding and export portable JSON, Godot 4, or Unity files.

02 / WORKFLOW

From source to clearly labeled output.

STEP 01

Drop a sheet

Choose a PNG, WebP, or JPG sprite sheet.

STEP 02

Review the animation

Confirm the grid, play the result, repair or reorder frames, and set the ground pivot.

STEP 03

Export to your engine

Download individual frames, an atlas and metadata, or a Godot 4 or Unity package.

03 / FAQ

Clear terms before you build.

Does this upload my sprite sheet?

No. Slicing happens locally in your browser and does not use generation credits.

Can it preserve transparency?

Yes. PNG and WebP transparency is preserved in each exported PNG frame.

What if my sheet has padding?

Set the outer margin and spacing in whole pixels. The live overlay shows the exact cells before anything is sliced.

Do I need an account to export?

No. The complete local pipeline—including portable, Godot 4, and Unity ZIP exports—is free and does not use credits.

NEXT IN THE PIPELINE

Keep building the same world.

Continue with a tool that fits your next step: prepare a reference, review animation frames, or package an atlas for your game engine.