PixelBox Labs · concept preview

Pixel Art UI Generator

Target workflow: Create HUD panels, buttons, health bars, inventory slots, dialogue boxes, cursors, and menu states. The current Labs version returns one concept image for visual exploration—not separated production assets or engine metadata.

Labs previewfrom 50 credits / run1 concept image
LIVE WORKSPACE

Set the constraints. Explore the direction.

This is a one-image concept preview. Sign in only when you generate; the exact credit cost is visible before the run.

LABS PREVIEWOne concept image—not a structured asset pack.

Use this to test visual direction. Frame separation, tile rules, UI states, layers, and engine metadata are not included here.

Concept brief01
Game profile
Native pixel size
Optional reference
Prompt-only generation50 credits
Preparing local draft…RESTORING
Your concept preview appears here

Add a reference or start from the prepared brief. This preview is one image, not a separated production package.

01 / WHY IT WORKS

The production contract we are validating.

PLANNED 01

State complete

Normal, hover, pressed, disabled, selected, and focus states.

PLANNED 02

Nine-slice aware

Generate stretchable panels and buttons with usable corners.

PLANNED 03

Readable hierarchy

HUD and menus stay clear over busy pixel game scenes.

02 / WORKFLOW

Target workflow—not yet the live output.

STEP 01

Choose the screens

Select HUD, inventory, pause, dialogue, shop, and settings needs.

STEP 02

Apply your style

Match the game's palette, material language, and pixel density.

STEP 03

Export components

Download components, state sheets, and nine-slice guides.

DIRECT ANSWER

Does this export nine-slice UI states?

That is the planned kit. The current preview is one interface concept so you can match palette and material language before production export.

03 / FAQ

Clear terms before you build.

Can I use the assets in a commercial game?

Yes. Assets you generate can be used in commercial game projects under your LlamaGen plan terms. Keep your project files and export records for your production archive.

What does the current Labs preview return?

It returns one concept image for evaluating visual direction. It does not yet guarantee separated frames, tiles, layers, component states, or engine metadata.

Where can I build and review a structured character pack?

PixelBox Character Studio supports a 4-direction Idle, Walk, and Attack workflow with clip review, playable validation, portable PNG and JSON, plus generated Godot 4 and Unity import files.

NEXT IN THE PIPELINE

Keep building the same world.

Internal links use the exact query each page is chasing. Stay inside the same production job—sprites with sprites, tiles with tiles.