Batch prompts
Build a coherent item family instead of prompting one icon at a time.
Target workflow: Generate coordinated weapons, armor, potions, food, resources, treasure, and quest item icons. The current Labs version returns one concept image for visual exploration—not separated production assets or engine metadata.
This is a one-image concept preview. Sign in only when you generate; the exact credit cost is visible before the run.
Use this to test visual direction. Frame separation, tile rules, UI states, layers, and engine metadata are not included here.
Add a reference or start from the prepared brief. This preview is one image, not a separated production package.
Build a coherent item family instead of prompting one icon at a time.
Keep silhouettes and detail readable inside actual UI slots.
Generate common, rare, epic, and quest color treatments.
Describe a category or paste the exact item names you need.
Choose size, view, background, palette, outline, and rarity system.
Download individual icons or a named atlas.
The production contract is a named icon family. Today the page explores one concept sheet so you can lock silhouette and rarity colors first.
Yes. Assets you generate can be used in commercial game projects under your LlamaGen plan terms. Keep your project files and export records for your production archive.
It returns one concept image for evaluating visual direction. It does not yet guarantee separated frames, tiles, layers, component states, or engine metadata.
PixelBox Character Studio supports a 4-direction Idle, Walk, and Attack workflow with clip review, playable validation, portable PNG and JSON, plus generated Godot 4 and Unity import files.