Private by default
Your file is processed locally in the browser.
Turn an existing sprite sheet into reviewed animation frames, a packed atlas, and Godot or Unity-ready files without uploading your artwork.
This utility runs in your browser. Your files stay on your device and no generation credits are used.
The image stays on this device through slicing, editing, packing, and export.
Your file is processed locally in the browser.
Preview timing, reorder frames, repair pixels, and set a precise shared pivot.
Pack trimmed frames with padding and export portable JSON, Godot 4, or Unity files.
Choose a PNG, WebP, or JPG sprite sheet.
Confirm the grid, play the result, repair or reorder frames, and set the ground pivot.
Download individual frames, an atlas and metadata, or a Godot 4 or Unity package.
Yes. Slicing, review, portable JSON, Godot 4, and Unity exports all run locally in the browser with no credits and no upload.
No. Slicing happens locally in your browser and does not use generation credits.
Yes. PNG and WebP transparency is preserved in each exported PNG frame.
Set the outer margin and spacing in whole pixels. The live overlay shows the exact cells before anything is sliced.
No. The complete local pipeline—including portable, Godot 4, and Unity ZIP exports—is free and does not use credits.